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Old May 15, 2007, 10:20 PM // 22:20   #41
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if you are really that bad at monking, and find it THAT difficult ('cause you know, monking in pve is freaking easy), taking 6-8 seconds to rez somebody will very often result in someone else dying. so do the smart thing and ask someone with a /mo or /rit secondary to bring the hard rez. and if your teammates are so awful as to wiping in a normal pve area no matter what you did, then it's time to leave and find more competent people to pug with. it doesn't pay to play with and educate idiots, because they'll still be idiots no matter what you do.

monk rezes are like heal party. heal party is not a monk spell, it's an elementalist spell (at least before healer's boon was introduced), because only elementalist back then with the aid of ether prodigy could use it to its fullest. same thing with rezes. monks themselves cannot utilize their own rez spells nearly as well as another class with a /mo secondary.
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Old May 16, 2007, 01:47 PM // 13:47   #42
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Thanks everyone, I really appreciate your comments.

First of all, going into a party with no res is asking for trouble but I do agree that bringing someone back to life while other allies are fighting is wrong. While I res someone, another could die. That is why I don't res until the current group of enemies are killed. I just hate when I am pinging my low energy to the party and they continue to move on to the next group! They don't appreciate that I need energy to heal.

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if you are really that bad at monking, and find it THAT difficult ('cause you know, monking in pve is freaking easy)
No, I do not think I am "that bad". I am a good monk, maybe not as experienced in GW as a whole compared to some of you but I am learning the ways of the monk fast. I am a good healing monk but I disagree with you that PVE is "freaking easy" when you are a monk. It all depends on the location, the monsters and the party members.

After several days of using Holy Veil, I have to say I don't like it. I don't see how someone can say this is better than the basic, no attribute skill "remove hex"

[skill]remove hex[/skill]
[skill]holy veil[/skill]

With Holy Veil, I have to cast it on an ally, have my energy regen temporarily reduced to 3 arrows, move my cursor down to the bottom of the screen and double click the enchantment to remove it. Then I have to wait 12 seconds to recast it. The time spent removing the enchantment could be spent healing or keeping an eye on everyone. With Remove Hex, it recharges several seconds faster than Holy Veil, my energy regen doesn't suffer (even if it is for a second) and I don't waste time removing enchantments.

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don't use major or superior runes. switch to all minor runes. you'll only gain about +6hp per heal at the cost of some huge -hp yourself. not worth it.
I disagree here to. You are right when you say you only gain minimal results but they do help, for me at least.

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when in doubt, just as yourself this question: is it better to push red bars up after the damage, or prevent the red bars from going down in the first place?
A very good point and I was asking myself that question before you even posted it. I don’t feel comfortable with protector skills that aren't all bonding. The good ones are usually high energy cost and I don’t think I can keep up protecting a large team of 8 allies. While I cast one protector skill on an ally, what if another’s health is reduced by half? I can cast protector spells on this ally which will minimize further damage but what about the damage he has already lost?

I think for large parties, healing is better than protector. I just don’t think protector skills are enough to stop a large group of allies dying. I am hoping someone can help me understand.

I've changed my skills again...

PVE
[skill]Words of Comfort[/skill][skill]Ethereal Light[/skill][skill]Dwayna's Kiss[/skill][skill]Healing Seed[/skill][skill]Dismiss Condition[/skill][skill]remove hex[/skill][skill]Light of Deliverance[/skill][skill]Resurrection Chant[/skill]

I sometimes replace words of comfort with healing touch.
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Old May 16, 2007, 05:52 PM // 17:52   #43
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Quote:
Originally Posted by deadman_uk
After several days of using Holy Veil, I have to say I don't like it. I don't see how someone can say this is better than the basic, no attribute skill "remove hex"

[skill]remove hex[/skill]
[skill]holy veil[/skill]

With Holy Veil, I have to cast it on an ally, have my energy regen temporarily reduced to 3 arrows, move my cursor down to the bottom of the screen and double click the enchantment to remove it. Then I have to wait 12 seconds to recast it. The time spent removing the enchantment could be spent healing or keeping an eye on everyone. With Remove Hex, it recharges several seconds faster than Holy Veil, my energy regen doesn't suffer (even if it is for a second) and I don't waste time removing enchantments.
ok first of, haveing to cast a 2 secon spell can mean the death of u team atleast use [skill]Smite Hex[/skill], but [skill]holy veil[/skill] is better because u can pre veil, so say ur about to enter a group of about 2 mesmers id use [skill]holy veil[/skill] on my self and w8, now i have 3 regain with is fine, so long as the fight doesnt last 2 long, and as soon as i knw that these mesmers wont cast on me ill remove it. so this is haveing a hex on u for what .25 of a sec?. where as with [skill]Smite Hex[/skill] or [skill]remove hex[/skill] i have it on for 1.25 - 2.25 secs, the .25 is for relising its on u, then u may take up2 about 150dam form back fire or take twice aslong with the likes of migrane veil saves u all of this



Quote:
Originally Posted by deadman_uk
I disagree here to. You are right when you say you only gain minimal results but they do help, for me at least.
with the new AI as a monk ur want the most hp as they tend to go after the person with low hp, its like using orsiron ( im quoting this as its the only skill i can remember attrabutes off the top of me head), as at 16 attrabutes u heal for 73hp, at 17 ( with +1 20%) u gain 77 thats 4hp, is that 4hp worth the -hp lose to save some one?. its just not worth it in the long run. also with more hp ur harder to kill, and im sure uve had it when the warrior holding aggor dies/runs back and u get the aggro , ud rather have ahd that +75hp to cast the mve to save ur life/ the teams life but u dont cos of ur sup rune



Quote:
Originally Posted by deadman_uk
A very good point and I was asking myself that question before you even posted it. I don’t feel comfortable with protector skills that aren't all bonding. The good ones are usually high energy cost and I don’t think I can keep up protecting a large team of 8 allies. While I cast one protector skill on an ally, what if another’s health is reduced by half? I can cast protector spells on this ally which will minimize further damage but what about the damage he has already lost?

I think for large parties, healing is better than protector. I just don’t think protector skills are enough to stop a large group of allies dying. I am hoping someone can help me understand.
thats why for large parties u go out in eather 2 monk backline or a guidl group with a dedicated tank who knows what hes doing. this way u share it so its heal 4 other ppl or just 1, and with protection, moves like [skill]Shield of Absorption[/skill] and [skill]Spirit Bond[/skill] reduce the dam to 0 or heal them for more dam they take so it saves u energy
Quote:
Originally Posted by deadman_uk
I've changed my skills again...

PVE
[skill]Words of Comfort[/skill][skill]Ethereal Light[/skill][skill]Dwayna's Kiss[/skill][skill]Healing Seed[/skill][skill]Dismiss Condition[/skill][skill]remove hex[/skill][skill]Light of Deliverance[/skill][skill]Resurrection Chant[/skill]

I sometimes replace words of comfort with healing touch.
nice, id remove words for touch all time, cos u alrdy have [skill]Ethereal Light[/skill][skill]Dwayna's Kiss[/skill][skill]Healing Seed[/skill][skill]Light of Deliverance[/skill] them for healing ur team, and touch is such a strong move to heal ur self its better than words, and if u find there all recharging u shoudl learn that ur having 4 ppl take damage so use [skill]Light of Deliverance[/skill] to save on enrgy and time

ok my little pics ant working, any help out there?, imsure ther espelt right, i even copeyed soem form wiki???? ty

Last edited by olly123; May 16, 2007 at 05:54 PM // 17:54..
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Old May 16, 2007, 11:34 PM // 23:34   #44
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If you think the advice you're getting is bad for a good reason (then you might be right), then you can always ignore it or go test it.

The reason protection is better than healing is that it's more variable and specialised. The first 3 skills on your bar, although they're very versatile, all do the same thing. You could drop 2 of them for
[skill]Shield of Absorbtion[/skill] or [skill]Protective Spirit[/skill]

These aren't good always, but they're very good sometimes.

I don't like Spirit Bond. :/ (you already have a spell like that)

No one preveils in PvE, so the decision is between Deny Hexes and Remove Hex, and the important thing is which will prevent more damage, removing a really bad hex every 12 seconds, and out-healing the weaker hexes, or removing 2 hexes in 12 seconds and leaving that really bad hex on for 1 second longer. (I suggest deny hexes, or else bring more hex removal.)
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Old May 17, 2007, 02:31 AM // 02:31   #45
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note: before reading my post, keep in mind that i am an extremely blunt person. try not to take this personally.

Quote:
Originally Posted by deadman_uk
Thanks everyone, I really appreciate your comments.

First of all, going into a party with no res is asking for trouble but I do agree that bringing someone back to life while other allies are fighting is wrong. While I res someone, another could die. That is why I don't res until the current group of enemies are killed. I just hate when I am pinging my low energy to the party and they continue to move on to the next group! They don't appreciate that I need energy to heal.
that's why you put the hard rez on a secondary monk, so that person can rez while in combat. what a concept. definately better than leaving the guy alone and be a man short for the rest of the battle, isn't it?

Quote:
No, I do not think I am "that bad". I am a good monk, maybe not as experienced in GW as a whole compared to some of you but I am learning the ways of the monk fast. I am a good healing monk but I disagree with you that PVE is "freaking easy" when you are a monk. It all depends on the location, the monsters and the party members.
pve outside of the elite areas are dreadfully easy. i've solo monked through two ascension missions (one of the guys with me was so amazed by my ability, he personally paid for a runner to run me through the third), managed to prevent full wipes through numerous multiple aggros in one of the missions all by myself, all the while running around with only 25 energy (and never running out). through all that, i was playing a LEVEL 13 with no elite skill. if that doesn't prove how easy pve is, i don't know what is.

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I am a good healing monk
you are lying. there is no such thing as a good healing monk.

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I disagree here to. You are right when you say you only gain minimal results but they do help, for me at least.
only if you play pure heal monks. play a hybrid and you'll never have this problem.


Quote:
A very good point and I was asking myself that question before you even posted it. I don’t feel comfortable with protector skills that aren't all bonding. The good ones are usually high energy cost and I don’t think I can keep up protecting a large team of 8 allies. While I cast one protector skill on an ally, what if another’s health is reduced by half? I can cast protector spells on this ally which will minimize further damage but what about the damage he has already lost?
that's why you watch the field and cast before the damage even arrives. this is why prot monks are vastly superior to heal monks. prot monks allow skilled players to anticipate and prevent huge amounts of damage by a single spell, while heal monks can only mindlessly push red bars up after the fact.

Quote:
I think for large parties, healing is better than protector. I just don’t think protector skills are enough to stop a large group of allies dying. I am hoping someone can help me understand.
you are wrong. it's the other way around. heal monks will invariably run out of energy, while a prot monk can last many times longer.
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Old May 17, 2007, 02:47 PM // 14:47   #46
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Quote:
Originally Posted by olly123
ok first of, haveing to cast a 2 secon spell can mean the death of u team atleast use
, but
is better because u can pre veil, so say ur about to enter a group of about 2 mesmers id use
on my self and w8, now i have 3 regain with is fine, so long as the fight doesnt last 2 long, and as soon as i knw that these mesmers wont cast on me ill remove it. so this is haveing a hex on u for what .25 of a sec?. where as with
or
i have it on for 1.25 - 2.25 secs, the .25 is for relising its on u, then u may take up2 about 150dam form back fire or take twice aslong with the likes of migrane veil saves u all of this
Casting a 2 second spell can be death? True, but casting Holy Veil, scrolling down the screen and then removing it would take 2 seconds in itself or may even be longer. So keep that in mind and then consider the 5 second faster recharge of Remove Hex.... I personally think Holy Veil is rubbish, and I class Remove Hex superior.

OK if you meet a group of Mesmers then yes Holy Veil would be better because you can cast and leave it on yourself, but lets be honest here... how often do you meet an entire group of Mesmers? Not often, and out of those times, how many deadly hex skills do they use in PVE? I can't think I many. What about my allies? Do I cast Holy Veil on all them too? No, I can't because of the 12 second recharge times and that would further decrease my energy regeneration. Further more, it's very likely that the mesmer will recast the hex on you and with a 12 second recharge time, what can be done?

No, I favour the faster recharging, easier to use Remove Hex. Yes it takes 2 seconds to cast, but so does Holy Veil in the example I gave above.

Quote:
If you think the advice you're getting is bad for a good reason (then you might be right), then you can always ignore it or go test it.
I know, and thanks

Quote:
No one preveils in PvE, so the decision is between Deny Hexes and Remove Hex, and the important thing is which will prevent more damage, removing a really bad hex every 12 seconds, and out-healing the weaker hexes, or removing 2 hexes in 12 seconds and leaving that really bad hex on for 1 second longer. (I suggest deny hexes, or else bring more hex removal.)
But Remove hex doesn't take 12 seconds to recharge, it only takes 7 seconds. I can't afford the 10 energy cost of Deny hex, I have a skill that does it in 5 energy and recharges 5 seconds faster. OK, it's not as good but the aim here is to remove a hex.

Quote:
note: before reading my post, keep in mind that i am an extremely blunt person. try not to take this personally.
Don't worry, I don't get easily offended, I like honest people who speak their mind.

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that's why you put the hard rez on a secondary monk, so that person can rez while in combat. what a concept. definately better than leaving the guy alone and be a man short for the rest of the battle, isn't it?
In an ideal word yes, but people expect a monk to bring res. You are thinking in ideal circumstances but when I go into a mission, I am with random people, some can be idiots and some may not want to bring res with them. But OK I agree with you, I will try to leave res out of my build most times.

Quote:
pve outside of the elite areas are dreadfully easy. i've solo monked through two ascension missions (one of the guys with me was so amazed by my ability, he personally paid for a runner to run me through the third), managed to prevent full wipes through numerous multiple aggros in one of the missions all by myself, all the while running around with only 25 energy (and never running out). through all that, i was playing a LEVEL 13 with no elite skill. if that doesn't prove how easy pve is, i don't know what is.
Oh come on, how does that relate to me being a monk, aiding my team mates? Completely unrelated. A solo build is far different from a build you would use in a general mission. The fact is, with the right people and the right skills, yes maybe PVE is easy, but thats in an ideal world. That just doesn't happen in the real world, unless you are playing with people you know, which I cannot always do.

Quote:
you are lying. there is no such thing as a good healing monk.
I am lying because you don't agree that pure healing builds are good? They do the job fine, my healing skills haven't let me down. Sometimes I am the only monk there in an 8 man party and we rarely lose the mission.

Quote:
that's why you watch the field and cast before the damage even arrives. this is why prot monks are vastly superior to heal monks. prot monks allow skilled players to anticipate and prevent huge amounts of damage by a single spell, while heal monks can only mindlessly push red bars up after the fact.
I don't understand. I cast protector spells on each of my 7 teammates?, just incase they take damage? Do you know how much energy that would cost? What if they don't take damage? What a waste of energy that would be.... Most good protector skills cost 10 energy each, I can exhaust my entire energy with 5 spells....I fail to believe how 1 protector spell per ally can save them from death.Yes with healing spells you fix what you could of prevented, but at least you know when you heal, the energy isn't put to waste.

I am going to try a half healing, half protector build. I am going to remove the major divine favour and replace with a major protection prayer. Here are my skills for general PVE use. What do you think?

[skill]Ethereal Light[/skill][skill]Words of Comfort[/skill][skill]Light of Deliverance[/skill][skill]Healing Seed[/skill][skill]Dismiss Condition[/skill][skill]Shielding Hands[/skill][skill]Protective Spirit[/skill][skill]Shield Guardian[/skill]

Attributes:

14 Healing Prayers
12 Protection Prayers
10 Divine Favour (I need at least 9 for weapon, which I sometimes use to attack if not much damage is being dealt"

I know I don't have a res, or hex remover. I will hopefully get the elite which removes hexes and conditions at the same time soon.

Last edited by deadman_uk; May 17, 2007 at 02:57 PM // 14:57..
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Old May 17, 2007, 03:09 PM // 15:09   #47
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when using prot skills, you dont just randomly put them on people in case they get damaged, but you anticipate where the damage will go. If you see a group of melee running towards an elementalist, you pop Shield of absorbtion on him, and soon he'll be taking no damage.

Once people do take damage, you use Gift of Health to heal them up, since with only a modest healing attribute it does a considerable heal and only disables itself if you're running prot.

A skill like protective spirit is useful against slow, but hard hitting enemies, like hammer wielding warriors or air elementalists. you'll see no benefit out of prot spirit if you stick it on someone being attacked by a fire elementalist, since they do lots of small packets of damage. But in the same scenario, shield of absorbtion will shine, since it wont take long to build up full damage mitigation.
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Old May 17, 2007, 03:33 PM // 15:33   #48
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Your bar needs RoF, somewhere, anywhere - it's too good to pass up, I'd drop seed or ethereal.
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Old May 17, 2007, 03:37 PM // 15:37   #49
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actually, gift of health never disables itself, only other healing spells. that spell is quite literally the best thing to ever come out of he factions campaign.

as for the "ideal world" comment, please keep in mind that you play a monk. if the situation is bad, just leave and find another group. it's not like it's very difficult to do as a monk.

the build i gave you features the divine spirit + deny hex combo. keep in mind that deny hex is it's own "divine favour" skill, so it's guaranteed to remove at least 1 hex. with divine spirit recharging, you remove 2 with each cast. not only do you get a nice e-management enchant, the combo also outstrips remove hex by a mile.

esteth hit the nail on the head about prot spells. use it just before the damage lands, and you'll almost never run out of energy.

and when i said "solo monked", i meant i kept the entire team alive by myself, with no other monk with me. i didn't mean "i soloed the mission".

lastly, i still stand by my statement that there are no good healing monks. that's not just my opinion. it's voiced many times by many different people. why use something that just works, when you can use something that works better?
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Old May 17, 2007, 04:54 PM // 16:54   #50
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Thanks for the suggestions, I have changed my skills...

[skill]Ethereal Light[/skill][skill]Words of Comfort[/skill][skill]Light of Deliverance[/skill][skill]Reversal Of Fortune[/skill][skill]Dismiss Condition[/skill][skill]Shielding Hands[/skill][skill]shield of absorption[/skill][skill]Spirit Bond[/skill]

Attributes:

12 Healing Prayers
14 Protection Prayers
9 Divine Favour

Quote:
actually, gift of health never disables itself, only other healing spells. that spell is quite literally the best thing to ever come out of he factions campaign.
I look at it, and I consider it rubbish, I don't understand why its so good...

[skill]Gift of Health[/skill]

I can use Ethereal Light which has the same energy cost and recharge time of Gift of Health, and heals for a lot of health but this doesn't disable my healing skills....

Since I had to lower Divine Favour attribute, I won't be using any Divine skills. I will be focusing purely on healing and protection.

Quote:
esteth hit the nail on the head about prot spells. use it just before the damage lands, and you'll almost never run out of energy.
This will be hard. I actually just had a game with the new skills I just listed above (in this post) and I found it very hard to predict who will need the aid of my protection skills. I found I had to be at the front line to even stand a chance of seeing who is going to be attacked. I thought monks are suppose to stand well back (but just in spell range) to avoid being attacked? Well I can't do this and see who is about to be attacked...

Quote:
astly, i still stand by my statement that there are no good healing monks. that's not just my opinion. it's voiced many times by many different people. why use something that just works, when you can use something that works better?

I strongly disagree with you here, if healing skills are so bad, why do so many peopel use them? Healing isn't bad, and there such thing as a good healing monk.

At the moment, I can't see protection prayer being better at keeping my allies alive than healing. I find with my setup, I run out of energy much faster than I would with all healing skills. Maybe this will change as I get more use to the skills... I don't know.

I also find I cannot manage a group of 8 if I am the only monk there, I need a another half or full healer with me.

Last edited by deadman_uk; May 17, 2007 at 04:58 PM // 16:58..
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Old May 17, 2007, 07:42 PM // 19:42   #51
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people still use 3 defensive stances on warriors and mending+healing breeze, does that mean it's good? just because there are plenty of retards out there who use full healing monks, it doesn't mean healing prayers are any good.

as for your energy issues, i noticed that you are not using the build i gave you. use it. if you are not comfortable with infuse, use gift of heal or words of comfort instead. gift of health is probably still the better choice, even if it disables LoD. but then, if you need to use gift, you don't need to use LoD and vice versa.

as for why gift of health is so awesome, it's because it heals for tons with very little attribute investment, which allowed hybrid monks to flourish. if gift is the only healing spell on your bar, there won't be anything to disable now, is there? and yes, using prot spells to their fullest can be challenging, but it's kinda like learning to ride a bike. yes, it's easier to ride the bike with training wheels, but you'll never get the most out of that bike if you keep using it. a full healing monk is merely a "training" monk. it allows people who are new/extremely bad at monking to be reasonably successful, but it will never be able to compare to a skilled player with a hybrid monk.

remember this: healing prayers are "not bad", but prot spells are much better. it doesn't make sense to limit yourself to poorer skills when there are better choices.
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Old May 17, 2007, 07:43 PM // 19:43   #52
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Quote:
Originally Posted by deadman_uk
Thanks for the suggestions, I have changed my skills...

[skill]Ethereal Light[/skill][skill]Words of Comfort[/skill][skill]Light of Deliverance[/skill][skill]Reversal Of Fortune[/skill][skill]Dismiss Condition[/skill][skill]Shielding Hands[/skill][skill]shield of absorption[/skill][skill]Spirit Bond[/skill]

Attributes:

12 Healing Prayers
14 Protection Prayers
9 Divine Favour
ok ur getting there, jsut need to drop [skill]Light of Deliverance[/skill] and [skill]Ethereal Light[/skill] for [skill]Gift of Health[/skill] and any other protection elite u think u might need.

ok the reason gift is lovd is because its fast casting, 3/4 is fast in healing builds, when in a hybrid build it wont disable any move at all, appart from mabey res chant. it also heals for 114 at 10 healering thats more than [skill]Ethereal Light[/skill] ever will and its not even max atttrabutes, it also was the spell that keep the protetion monk alive in GVG's in faction wisht the sin move that stoped enchantments being cast on them. teh spell its slef is jsut there for topping up bars and genral healing, 114 is a stong heal so use it

also with [skill]Shielding Hands[/skill][skill]shield of absorption[/skill] u dont need both id drop [skill]Shielding Hands[/skill] cos u can stop all damage with SoA where as Sh only stops 17 per attack

Quote:
Originally Posted by deadman_uk
I actually just had a game with the new skills I just listed above (in this post) and I found it very hard to predict who will need the aid of my protection skills. I found I had to be at the front line to even stand a chance of seeing who is going to be attacked. I thought monks are suppose to stand well back (but just in spell range) to avoid being attacked? Well I can't do this and see who is about to be attacked...
yes every monk is like that the first time they become protectiors, ur learn in time that movement and a good lay put is vital, so place siwtch between fows prevosly and next right near ur movement pad, so R and T for W,A,S,D pad. and jsut keep scrolling, try not to watch the bars to much and watch whos looking at who, i normaly stay midline and im pritty safe



Quote:
Originally Posted by deadman_uk
I strongly disagree with you here, if healing skills are so bad, why do so many peopel use them? Healing isn't bad, and there such thing as a good healing monk.
because there n00b monks and dont understand the game mechanics :P, nahh they jsut dont see the up side of protection

Quote:
Originally Posted by deadman_uk
At the moment, I can't see protection prayer being better at keeping my allies alive than healing. I find with my setup, I run out of energy much faster than I would with all healing skills. Maybe this will change as I get more use to the skills... I don't know.
yes it will change trust me it will, also whats better for healing a whole team who suffered a big team AoE than preventing it, watching the foes whos using SF, and about to wipe out ur 2 eles fail as u PS them and they lose only 60hp

Quote:
Casting a 2 second spell can be death? True, but casting Holy Veil, scrolling down the screen and then removing it would take 2 seconds in itself or may even be longer. So keep that in mind and then consider the 5 second faster recharge of Remove Hex.... I personally think Holy Veil is rubbish, and I class Remove Hex superior.

OK if you meet a group of Mesmers then yes Holy Veil would be better because you can cast and leave it on yourself, but lets be honest here... how often do you meet an entire group of Mesmers? Not often, and out of those times, how many deadly hex skills do they use in PVE? I can't think I many. What about my allies? Do I cast Holy Veil on all them too? No, I can't because of the 12 second recharge times and that would further decrease my energy regeneration. Further more, it's very likely that the mesmer will recast the hex on you and with a 12 second recharge time, what can be done?

No, I favour the faster recharging, easier to use Remove Hex. Yes it takes 2 seconds to cast, but so does Holy Veil in the example I gave above.
move ur enchantmet up keep them to where u normaly leave ur mouse and it will quicken with practise.

u always meet mesmers in PVE all ways. i always have it onmy self just b4 aggro, its not onyl mesmers u need to watch out for, there r loads of deadly spells out there

Degen
moves like shame/wistles worry
backfire
SS
slow down moves.
every hex in its own light is deadly but onyl in the firhgt circum stances, such as crippaling angish is deadly with the 50% slower if u being thumped by thumpers

its so badly needed
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Old May 17, 2007, 08:46 PM // 20:46   #53
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Quote:
Originally Posted by olly123
ok ur getting there, jsut need to drop [skill]Light of Deliverance[/skill] and [skill]Ethereal Light[/skill] for [skill]Gift of Health[/skill] and any other protection elite u think u might need.
hahahaha

hahaha

http://www.pvxbuilds.com/index.php?t...rier_Bond_Monk

http://www.pvxbuilds.com/index.php?t...ny_Ritual_Lord

[skill]Aegis[/skill]

[skill]Protective Spirit[/skill]

Bring 2 monks. Make everyone invincible, then go to sleep.

I'm sorry, that wasn't really bad advice, just really funny.

You convinced him to bring Shielding Hands. After all that, you finally convinced him to change his build into a hybrid monk, and when he posted his build, the first thing you say is, "No, don't be a hybrid monk, be a prot monk with gift of health!"

They're never going to stop, btw.

About the builds, dunkoro is a very good prot monk, and he uses an active prot build, similar to what has been posted. The advantages to this are that dunkoro has an instant reaction speed, and he's good and spamming single-target spells in response to damage. Dunkoro is incapable of using skill combinations or following complex direct instructions.

The problem with that build is that you have to be awake to use it, and be constantly 'playing' (as dunkoro does). This is why, in hard areas, where real protection is required, the above builds are used exclusively

Last edited by martialis; May 18, 2007 at 03:41 AM // 03:41..
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Old May 17, 2007, 08:59 PM // 20:59   #54
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Quote:
Originally Posted by moriz
as for your energy issues, i noticed that you are not using the build i gave you. use it. if you are not comfortable with infuse, use gift of heal or words of comfort instead. gift of health is probably still the better choice, even if it disables LoD. but then, if you need to use gift, you don't need to use LoD and vice versa.
I had a look at your build when you posted it, but it doesn't appeal to me. Here it is...

here's a good general purpose hybrid monk for you to use:

mo/w
heal=12+1+1
prot=8+1
div=9+1
tac=5

light of deliverance {e}
divine spirit
reversal of fortune
infuse health
spirit bond/protective spirit
dismiss conditions
deny hex
disciplined stance


Infuse health looks ok, I must admit I have to test this out before commenting on it. But I am not a part warrior, nor do I want to be and I am aready using half of those skills in my current build so I have taken note of your reply.

Quote:
=moriz]as for why gift of health is so awesome, it's because it heals for tons with very little attribute investment, which allowed hybrid monks to flourish. if gift is the only healing spell on your bar, there won't be anything to disable now, is there? and yes, using prot spells to their fullest can be challenging, but it's kinda like learning to ride a bike. yes, it's easier to ride the bike with training wheels, but you'll never get the most out of that bike if you keep using it. a full healing monk is merely a "training" monk. it allows people who are new/extremely bad at monking to be reasonably successful, but it will never be able to compare to a skilled player with a hybrid monk.
I dont want to use gift of health because I dont want my healing prayer skills to be disabled for so long. I am not using 1 healing prayer spell, I have 3 or 4 on my bar. I have a superior healing rune on me also, I dont want to focus away from healing prayers. I have gone from full healing to part healing/part protector but I do not wish to move to full protector... this is not my aim.

Quote:
also with
u dont need both id drop
cos u can stop all damage with SoA where as Sh only stops 17 per attack
Ok, thanks for the advice, I will adjust my template.

Quote:
so place siwtch between fows prevosly and next right near ur movement pad, so R and T for W,A,S,D pad.
I dont use those keys. I use the mouse to move, and when people are fighting, I switch to the arrow keys. I have thumb button 1 as enemy next target.

I have no idea what martialis finds so funny..
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Old May 17, 2007, 09:37 PM // 21:37   #55
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Quote:
Originally Posted by martialis
hahahaha

hahaha

http://www.pvxbuilds.com/index.php?t...rier_Bond_Monk

http://www.pvxbuilds.com/index.php?t...ny_Ritual_Lord

[skill]Aegis[/skill]

[skill]Protective Spirit[/skill]

Bring 2 monks. Make everyone invincible, then go to sleep.

I'm sorry, that wasn't really bad advice, just really funny.
ok ok im really lost, where u insalting me ( most likly) or complenting em, i need to know b4 we flame each other for nout.


Quote:
I dont use those keys. I use the mouse to move, and when people are fighting, I switch to the arrow keys. I have thumb button 1 as enemy next target.

I have no idea what martialis finds so funny..
it was an example , i use arrows, but most ppl use te W, A, S, D set up, and i have no clue either

Quote:
light of deliverance {e}
divine spirit
reversal of fortune
infuse health
spirit bond/protective spirit
dismiss conditions
deny hex
disciplined stance
yes that is one hybrid but most r

[elite]
RoF
SoA
GoH
PS/SB
holy veil
Dissmiss condtion
Res/sig of devotion

so only 1 healing move healing for about 105-114 is a fiar bit and it doesnt disable any other move in ur bar. tho waht u stated is a bit liek the normal GVG LoD/infuse bars
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Old May 17, 2007, 10:57 PM // 22:57   #56
Age
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Quote:
Originally Posted by deadman_uk
I had a look at your build when you posted it, but it doesn't appeal to me. Here it is...

here's a good general purpose hybrid monk for you to use:

mo/w
heal=12+1+1
prot=8+1
div=9+1
tac=5

light of deliverance {e}
divine spirit
reversal of fortune
infuse health
spirit bond/protective spirit
dismiss conditions
deny hex
disciplined stance


Infuse health looks ok, I must admit I have to test this out before commenting on it. But I am not a part warrior, nor do I want to be and I am aready using half of those skills in my current build so I have taken note of your reply.



I dont want to use gift of health because I dont want my healing prayer skills to be disabled for so long. I am not using 1 healing prayer spell, I have 3 or 4 on my bar. I have a superior healing rune on me also, I dont want to focus away from healing prayers. I have gone from full healing to part healing/part protector but I do not wish to move to full protector... this is not my aim.



Ok, thanks for the advice, I will adjust my template.



I dont use those keys. I use the mouse to move, and when people are fighting, I switch to the arrow keys. I have thumb button 1 as enemy next target.

I have no idea what martialis finds so funny..
No you want balanced stance not disciplined stance.I would just let the guy learn healing then switch to protect.
Quote:
Originally Posted bymoriz
you are wrong. it's the other way around. heal monks will invariably run out of energy, while a prot monk can last many times longer.
That is probably why I run out of it because the healing Monk is healing those I am protecting and wanted to go heal instead.This is when I get into a group I see the other Monks bar is protect and later switchs to heal this happened to me when getting the Gate of Madness mission and he kept dieing as a result.This is why I run out of energy but not when I work with my 1st officer.

Last edited by Age; May 18, 2007 at 09:04 PM // 21:04..
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Old May 18, 2007, 01:33 AM // 01:33   #57
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you don't need to listen to anyone's advice if you want. what we're trying to tell you is: move away from the healing monk, because it will get you absolutely no where. you can continue to ride your bike with the training wheels, but it won't make you any better. but hey, who the hell am i to tell you want to do?

as of right now, my dunkoro is better than 99% of player monks out there (and he doesn't even have runes). if you choose to disregard my advice, dunkoro will always be better than you.
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Old May 18, 2007, 01:11 PM // 13:11   #58
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Can a Prot (maybe with GoH) fully outheal a normal fullheal? (in PvE)
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Old May 18, 2007, 01:25 PM // 13:25   #59
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Outheal, no.
Outperform, yes.

Reducing and mitigating damage (with support healing from RoF and Gift) isb much more effective than just healing it, personally I find hybrid monks the best.
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Old May 18, 2007, 01:51 PM // 13:51   #60
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Quote:
Originally Posted by drupal
Can a Prot (maybe with GoH) fully outheal a normal fullheal? (in PvE)
If a prot monk is any good, they will never be in a position where they need to out heal a heal monk.

People play heal monks because they are "easier" to play. You wait for someone to get hit, then heal them. You dont even need to look at the battle field, just your team's health bars. Your ability is directly proportional to your reflexes. Playing a prot monk requires slightly more awareness, but it isnt as heavily dependant on your reflexes.

---------------------

If you are running a hybrid monk with GoH, dump LoD and take [skill]Divert hexes[/skill]
It saves a huge amount of energy if you use it in the right places. But i suppose you may want to change to [skill]restore condition[/skill] or [skill]life sheath[/skill] if you are in an area where enemy monsters dont use alot of hexes.
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